The more chaos caused, the stronger the response: police will handle "minor" infractions (attacking pedestrians, pointing guns at people, stealing vehicles, etc.), whereas SWAT teams, the FBI, and the military respond to higher wanted levels. Creating havoc can attract unwanted and potentially fatal attention from the authorities. When not taking on a storyline mission, the player can freely roam the cities and rural areas of San Andreas, eat in restaurants, or cause havoc by attacking people and causing destruction. Although storyline missions are necessary to progress through the game and unlock certain cities and content, the player can complete them at their leisure. The open, non-linear environment allows the player to explore and choose how they wish to play the game.
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